To add to that pressure, the Covid-19 pandemic will, in 12 months’ time, create a unique problem: having to finish development from home. “It is one of the best movies ever made,” he tells me, “and there’s something about trying to replicate that magic of that ‘ Part II’. It’s a sequel inspired by, even named after, Francis Ford Copolla’s The Godfather.
A benchmark for diversity in blockbuster games, launching in the midst of a racial reckoning. A game about an apocalyptic virus released during the most lethal pandemic in a century. Part II makes brave and shocking choices with some of gaming’s most loved characters and its release is timely. With the next game, Druckmann is attempting to better it. It won more than 200 Game Of The Year awards, sold more than 17 million copies and paved the way for more mature storytelling in video games.