Leadership has dialogue applications, but can also be used to issue commands that can change your odds in combat.
Survival is all about getting around the map quicker and more safely while also opening up potential wild sources of food.
Melee and Ranged are straightforward combat skills, while Mechanical, Medical, and Science have combat and Shelter applications, specifically building upgrades, healing allies faster, and building new armor or items. RPGWatch: For me (and hopefully some of my readers! ), deep RPG systems are the most important thing in an RPG, and the more complex the system, the better! What type of RPG stats, skills and perks can we expect to find in Dead State? Can you give us some examples of their design?īrian: All of our stats and skills are fairly straightforward and have been cut down to be as useful as possible so that you don't feel like you put points in a useless option. Fluent talked to Brian Mitsoda on why a sequel to Vampires: The Masquerade - Bloodlines never happened and Dead State.